For the past few months, I have been working on this Warzone Resort environment, which has been such a fun challenge, and I am pleased with how it turned out. The fantastic concept art is by Luc Fontenoy. Check out their excellent work here! https://www.artstation.com/artwork/rlEJPe Working on this environment presented so many new challenges that I had never experienced before and provided me with new learning opportunities that pushed my skills. My teacher, Ryan Bown, challenged me to make everything in this scene independently, which I successfully did. Every asset, decal, piece of foliage, and lighting was done by me, except for the skybox, which I credit Ultra Dynamic Sky. During this project, I learned SpeedTree for the Foliage, Marvelous Designer for the sandbags, and Houdini for the destruction of the buildings. For this project, I also maintained an active dev blog where I could write down my progress and how I worked on learning all these new toolsets. I have linked my blogs here check it out! https://www.artstation.com/blogs/soaringcylinder/boaEN/part-2-wip-modern-warfare-iii-environment-project https://www.artstation.com/blogs/soaringcylinder/rD67j/wip-modern-warfare-iii-environment-project A ginormous piece of what made this project so successful were the amazing critiques I received from Ryan Bown, Sharmista Sharma, and Paul Ruppar; I would also like to thank Alex Cuthbert, who helped me with the Houdini aspect of this project. They helped me push this project to its absolute best.