Warzone: Resort - Environment
Foliage Shader Graph

Foliage Shader Graph

Plaster Graph

Plaster Graph

Puddle Generator Graph

Puddle Generator Graph

Puddle Decal

Puddle Decal

Houdini Damage Tree

Houdini Damage Tree

Marvelous

Marvelous

Deacl Master Material

Deacl Master Material

Decals

Decals

For the past few months, I have been working on this Warzone Resort environment, which has been such a fun challenge, and I am pleased with how it turned out. The fantastic concept art is by Luc Fontenoy. Check out their excellent work here! 
https://www.artstation.com/artwork/rlEJPe 
Working on this environment presented so many new challenges that I had never experienced before and provided me with new learning opportunities that pushed my skills. My teacher, Ryan Bown, challenged me to make everything in this scene independently, which I successfully did. Every asset, decal, piece of foliage, and lighting was done by me, except for the skybox, which I credit Ultra Dynamic Sky. During this project, I learned SpeedTree for the Foliage, Marvelous Designer for the sandbags, and Houdini for the destruction of the buildings. For this project, I also maintained an active dev blog where I could write down my progress and how I worked on learning all these new toolsets. I have linked my blogs here check it out! 
https://www.artstation.com/blogs/soaringcylinder/boaEN/part-2-wip-modern-warfare-iii-environment-projecthttps://www.artstation.com/blogs/soaringcylinder/rD67j/wip-modern-warfare-iii-environment-project 
A ginormous piece of what made this project so successful were the amazing critiques I received from Ryan Bown, Sharmista Sharma, and Paul Ruppar; I would also like to thank Alex Cuthbert, who helped me with the Houdini aspect of this project. They helped me push this project to its absolute best.