I saw this Chesterfield couch in a window downtown and I thought it would be a cool little side project to try and replicate. I made a mid-poly model in Maya then took it into Zbrush and did a sculpting pass and brought the hi-poly into Maya and retopologized it and made a low-poly and did the UVs on the low poly and took into substance painter and baked all the hi-poly info onto the low-poly and then textured it. It took me a while to render this out in unreal tried to get good lighting and this is the best I have come up with I hope you like it.